A Functional Reactive Game Engine: Sodium Explained

Previously I introduced SodiumFRP as the Functional Reactive Programming library I chose to use while building my FRPGameEngine. I briefly explained some core concepts of the library and here I will explain more in-depth how SodiumFRP works. The main data types are Cells and Streams. As mentioned before, Streams are ways to define how variables […]

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Hello no one

Hello to whoever might or might not be reading this. This is my first blog post. My plan is to use this space to voice my opinions and thoughts, however simple or wrong they may be. My hope is to discover more about my thoughts by trying to talk about them. If you are reading this […]

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